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At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle your library. That creature gains haste. Exile it at the beginning of the next end step.
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, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
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When this enchantment enters the battlefield, you may put a name sticker on it.
Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.
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When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.
Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen creature type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
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Other permanents you control have "
: Add one mana of any color."Legal InNoneAvg Price $0.00 -
Enchanted creatures you control get +2/+2.
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Enchanted creatures you control get +2/+2.
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Flash
When this enchantment enters, exile up to one target nonland permanent until this enchantment leaves the battlefield.
Waterbend
: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for )Legal InNoneAvg Price $0.00 -
At the beginning of your end step, choose one ¡ª
? You gain 1 life.
? Return target creature card with mana value 1 from your graveyard to the battlefield.
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If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has ¡°
: Add one mana of any color.¡±Avg Price $0.00 -
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has ¡°
: Add one mana of any color.¡±Avg Price $0.00 -
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has ¡°
: Add one mana of any color.¡±Avg Price $0.00 -
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
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When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
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Commander creatures you own have "The first Dragon spell you cast each turn costs
less to cast."Avg Price $0.00 -
Commander creatures you own have "The first Dragon spell you cast each turn costs
less to cast."Avg Price $0.00 -
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, defending player gets two rad counters.
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When Act of Authority enters the battlefield, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
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Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it¡¯s a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.
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Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
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Revolt ¡ª As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you get one or more
, Aether Revolt deals that much damage to any target.Avg Price $0.00 -
Revolt ¡ª As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you get one or more
, Aether Revolt deals that much damage to any target.Avg Price $0.00 -
Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
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Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
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Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
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Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
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Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
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Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
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: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.
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: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
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: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
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Revolt ¡ª At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
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Revolt ¡ª At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it¡¯s a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
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Flash
Enchant creature
When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected.
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(As this Sage enters and after your draw step, add a lore counter. Sacrifice after III.)
I ¡ª Exile target creature an opponent controls with power 3 or greater.
II ¡ª Create a 2/1 Cat Warrior creature token, then put a vigilance counter on a creature you control.
III ¡ª Target creature you control gains double strike until end of turn.
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When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.
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Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 Avatar creature token with flying.
When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 Avatar creature token with flying.
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Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token.
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Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1.
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(Gain the next level as a sorcery to add its ability.)
When Alchemist's Talent enters, create two tapped Treasure tokens.
: LEVEL 2
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color.": LEVEL 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
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Enchant creature
Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
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Flurry - Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn)
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Flurry - Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn)
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Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
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Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
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Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
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Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
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Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
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Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
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Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
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Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
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